People Holm SE
Version 1.8 Multi fruit with or without SoilMod
People Holm SE V1.8 Multifrucht
All mast systems can now adopt pups.
Cattle market for beef and chicken added.
In cattle and pig mast can now be fed swill, is counted as mixed feed.
Material Holder for pig feed production inserted.
Seed stock on the farm must be back-filled, buying function removed.
Seed, lime and fertilizer to (cheaper!) Or be bought at the hardware store in the DS factory.
Hoftankstelle must be back-filled, diesel purchase at Fahrzeugändler or at the station (cheaper!)
Similarly, the stations have to be filled on the flank and on the BGA only.
Diesel price changes every hour!
In addition to the automobile dealer an area for placeable washer was created.
Wash registered as “launch vehicle”, but has to be in the folder Mod !!!
VK prices for fattening animals adapted.
The Goals of broiler now open automatically.
At the fountain in the courtyard and on the open space, the water is free.
People Holm SE V1.8 Multifrucht SoilMod
Additional changes to the version without SoilMod:
Slurry manure mod away
Some Auffüllstationen for fertilizer added. (For the SoilMod)
Required mods which are not supplied with the Map:
Transport of diesel, milk, manure and water: http://ul.to/u4v8up9a
The Map was tested patch 1.3 and is fully compatible !!!
I therefore recommend that the patch 1.3, which is to get here: landwirtschafts-simulator.de/updates.php?lang=de
Furthermore, there is now a mod which removes the limit of 64 types of fruit: marhu.net/phpBB3/viewtopic.php?f=141&t=2666
Thus, it should then be no more problems with the fruit mods etc !!!
When cattle market can be personalized with a livestock trailer pups buy for fattening cheaper than in the store, it mus they drive yourself to the mast.
Matching Trailer: http://www.ls15mods.com/fliegl-viehanhanger-v-1-2/
The saw is operated steam, so the work has to be supplied with fuel, for example, with loose straw, straw bales, wool pallets or wood chips.
Then you can bring its wood to the sawmill. The sawmill then establishes from the wood, wood chips and pallets with boards,
a part of the wood chips can be used again as fuel equal to the rest can be sold, the pallets with boards can be sold. (The mill you can use).
The sawmill is running out performance Günden in a 5-minute intervals (in game time)
For detailed information on the inventory you get at the blackboard on the lumberyard page.
For efficiency: The sawmill is set so that you get 135% of the introduced raw materials out again.
Wood chips: 10000
Boards range: 4000
The construction market has the following functions:
Purchase of wooden boards, which were produced in the sawmill. Furthermore, taking the DIY
also compost and wood chips on.
Sale of tree seedlings, seeds, fertilizers and lime.
Attention !!!! The construction market is only open from 08.00 clock bis 20.00 clock!
Mast systems 4.0:
A new feature of the mast equipment 4.0 that the juveniles purchased (store or cattle market) not as usual
remain in the stable. The adult animals are sold as usual, but the stable is empty again after the last animal has been sold. It must always be purchased new hatchlings.
For instructions of Happy Looser for partially accept an old saved game can be found here: anleitung
Credits: RC-Devil, Marhu, Farmer_Andy, upsidedown, Mariodiek, webalizer_ls, ZeFir_POLAND, Eribus, Leos50, Blacky_BPG, Inerti, Geneborg, Joerg_B, TyphoOn, San_Andreas, Decker_MMIV
Volksholm_SE_V1_8_SoilMod_entpacken (file size = 581 MB)