After some time I spent with games and a few maps (Bjorn Holm, Norge Holm, Südhemmern) had the idea to make a map according to my wishes. Mainly the Map should be realistic and be equipped with more than the standard fruits. After 1.5 months the time has come, that can begin beta testing. Since it is my first map created, some blemishes are happening (streets too narrow and the like) which is afterwards no longer be corrected.
As a basis I decided three areas on the shortlist and me for Vierherrenborn. The village is located south-west of Trier at the foothills of the High Forest. It consists of scattered farmsteads, but the neighboring village Baldringen has the typical village structure. There is also the entrance to the community decays.
Multifruit with spelled, oats, rye, triticale, sunflower and Sudan grass; this rather decorative mähbares grass, clover and alfalfa also catch crops
Dekolayer: nettle, monkshood, fragrant orchid, dry grass, reeds and bushes
Cattle and Pigs
Composting, beets Schneider
41 realistic fields
3 large hay meadows
Missions and gold coins
Open spaces for placeable objects, so everyone can as he likes to add more production.
GMK is installed
Slurry manure sale at garden center
Basically, everything should work. Various decorative elements to be included in later versions.
The original helpers will prepare you no joy. With courseplay can but work very well; The optimum can be achieved but only themselves. Perhaps there is also a small multiplayer team that rises to the challenge.
The broiler there intentionally. The many sales outlets are fictitious, up to Raiffeisen, which has actually Vierherrenborn a temporary unloading. So the Hochwald dairy Thalfang moved to Zerf. There, the milk itself may be sold. The Hochwald train had to be re-activated to allow the stations to look useful. The agricultural machinery dealer is also moved because the original site in Saarburg was no longer sufficient. etc. etc.
There have accumulated so far about 50 filltypes. The limit of 64 is reached quickly if, for example, the fruits and berries Mod is used. I therefore advise the Mod 64er-fix in the folder to have.
If all subsequent mods are available, the map will run until an error log error free. I have a single error can not fix, but has absolutely no effect, neither game technically nor optically and performance problems are therefore not expected.
There is a beta version and you are allowed to test it. In particular, it can lead to problems in the field working since the establishment of the field dimensions was somewhat more complicated. So far I have tested a random sample, but will participate in the test run itself.
The downloaded here file has to be uncompressed !! Please unzip the downloaded zip file !!
The following have in the modfolder:
Multifruit Mod http://www.ls15mods.com/multifruit-v-3-0/
two Multifruit modules
GreenFertilizer without any fertilizing function of clover and alfalfa
The attached file ingameMissionsNew must currently still in the Data folder at C: to be inserted // programs / Farming Simulator 15. I still have not an optimal solution found to make it different. Without the file transport emissions are not playable. It must only be inserted, changed nothing.
The following mods I recommend, but are not mandatory:
Slurry Transportation http://www.ls15mods.com/manure-slurry-storage-transportation-v-1-0/ (Only the transporter)
Chopped Straw Mod: http://www.ls15mods.com/choppedstraw-v-15-0-02/ (currently not installed, comes with the next revised version)
http://www.ls15mods.com/multifruit-cutters-v-1-0/ reapers with supplemental feed particle systems
Course Play http://www.ls15mods.com/courseplay-v-4-01/
Animals: cows, sheep and chickens
Beet cutter for direct feeding of cows with sugar beet and potatoes (Marhu, Funky)
Cattle fattening (Marhu)
Wool range collector (Marhu)
Lining layers of Frisco177
BGA of Manuuu (with minor modifications due to the conversion) – conversions by GMCW
BGA from the LS 2015 from Giants
Sudan grass from the Franconia Map
Oil mill from the Norge Holm Map
I ask you to respect the work on the map and do not offer this without the approval of my other portals. Changes and improvements for their own purposes are even desirable, but not the upload and sharing without my consent. Thanks.
On the edge mentioned:
Only six months ago, I have met and LS with the GE I am working for about three months. For this purpose as an individual farmer, so it can not be perfect.
I’m also a day about 12 hours not online and the support can not be carried from one to the other minute.
Credits: Special thanks to GMCW for releasing various elements from the Direction Südhemmern Map.
Sudan grass taken from the Franconia Map
Thanks to Marhu for the technical equipment and the Wassermod
not to forget: Gene Borg for the entire texture of the additional fruit (except Sudan grass)
Thanks also to the team and the users of the Giants Forums! I have many of my questions were found by search, but now and then it was tricky but their answers were always helpful!
unzip_Vierherrenborn1_01 (file size = 446 MB)