Here I present to you a placeable hay barn. It is possible to loose grass, hay and straw to the charging cars, but also HD Bales of Welger Press unload and store for later. More on that later.
The story behind it is quite simple, since LS11 times it has greatly bothered me that there was no way his straw (came only with LS13) and to store his grass / hay. You could bale presses and then throw on a conveyor belt in a barn. But then you got money !? So not really realistic. The grass had to immediately feed it to the animals, you could not store it.
For this reason I have always rebuilt my maps for private use and supplemented with storage facilities. In LS 11 nor later scripts with the “MapFruitChangeTrigger” and with others. But this is on the one hand cumbersome and not feasible for everyone. And certainly not in multiplayer.
That is why I am now times in the “placeable Mods” incorporated and built a beautiful barn, which then any place on his favorite Map where he wants. Due to the type of course a flat base as possible should be chosen. Small unevenness can be compensated with ramps, but only to a certain degree.
Well briefly what the functioning:
The Barn uses the UPK (Universal Process Kit) can and must be downloaded here -! – http://www.ls15mods.com/universalprocesskit-v-0-9-8/
comes along with the “barn file” in the Modsordner.
Can be unloaded grass, Drygrass (hay), wheat straw and barley straw. Logically, these fruit varieties can be then recharged.
The Giants engine drives so their jokes with us – The standard charge weighing can load Although gezettertes grass (hay), convert it to but in normal grass. That is when you collect hay and grass, it is then intercalates in this barn again therefrom. Unfortunately, this is not going to change. If you want to keep the hay you must search for mods, differentiate between grass and hay (grass / drygrass). Then, of course, also be unloaded hay. The remains also hay.
The same goes for straw. Most mods do not distinguish between wheat and barley straw. However, it can be unloaded while both varieties, in the event invite Mod also barley straw which can not convert it to wheat straw.
Now to the interesting part: The whole thing also works with the bales of “Welger AP730wc V 1.0” Here is the link or with the matching pendant “Krone Emsland BT SM (StrawMod)” – here to see the Forum. This pendant can namely hay bale load (which then remain hay) and straw bales load. The way I know this from my childhood; the high-bales are compressed and then stored on a conveyor belt in the barn. It finally moves not the complete annual harvest in the cowshed and sprinkled so that a.
Important: To remove the fruit varieties again you need a trailer / shovel / etc. which also can load the appropriate fruit! grass can be loaded into most standard charging carts, hay not! For this you need can load a fit Mod also the drygrass (hay). Straw also works with most standard mods,
Is discharged on the conveyor belt; the recharge areas are marked with signs. Grass under the pipe and hay / straw under the trap doors in the house.
That’s it. Short a few specifications.
Capacity per type of fruit 300,000 liters (corresponding to 6 truckloads of Krone Emsland BT SM, I wanted to keep it realistic)
Models of Giants with revamped textures by me
built by the “Nico Angeles – Agricultural Solutions”
UPK 0.8.4 version at least
Have fun now with my mod and likes to write times in the comments what you liked and what could still change.
Credits: Nico Angeles
aab_UPK_Strohlager (file size = 7 MB)