Hi com, today one of the provisionally last mods from me, since I the spring – summer break occurring, a repositionable Milchwerk UPK based.
Quick Start Guide:
This dairy plant produces drinking milk (Freshmilk, fillType “milk2”), butter (fillType “butter”), buttermilk (fillType “Buttermilk”) and cheese (fillType “cheese”). As a “waste product” represents the Milchwerk compound feed (Forage) ago -> actually whey.
Adopting amount of milk (milk) of the cow pasture is 55,000 liters, this is also the maximum amount of memory all products.
Drinking milk is produced every hour. The amount per hour is 500 liters.
Butter is produced every 2 hours and the amount is about 64 liters, as a byproduct produced approximately 1200 liters of buttermilk.
Cheese is produced every 3 hours in the amount of approximately 90 liters of this whey is produced, which is then provided as a Forage (compound feed) are available.
The package is for transporting a Kühlabsetzer and sell a small stall as well as a sales trigger.
Who uses the brewery will determine the settler also transports the milk products,
2. A new version of the great stall everything follows
3. with updates may not be counted at the moment ;-))
4. the Milchwerk works fine with me -> I’ve been playing about 1Monat so.
SALESPOINT Ground Model LS11 Modder unkown;
Modder saleswoman; Converted from Modder – Reallusion iClone;
Absetzer: setting frame: Modder Gnescher;
Ground Model cargo box: (LS11) unkown Modder;
MilkGebäude: unkown modeler; Milk silo: Manuel; New Textures LS15 convert, adds: T2K lsmodding (thoralf2002; pp)
Convert, Reskinn, ingame, Testing LS15: T2K lsmodding (thoralf2002; pp);
tetrapack: Ground model crantisz; Convert, Edit, textures, changes: T2K lsmodding (thoralf2002)
upk_smallMilkFabric (file size = 18 MB)