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Odenwald Map V 0.1

Odenwald Map V 0.1

The Odenwald project is now up and running only recently. Currently I have only one extended Standartmap with own built halls and somewhat remodeled.
Mir is in mind, creativity and idea implementation. This results in better and worse objects and environments – It is an evolving process.

The halls have animated doors for which you need the Animation Map Trigger.
Sheep pasture, cow pasture and chickens were created centrally at the court and combined with their own barn.
In the large warehouse a professorische dryer is installed, where you can bale straw, grass, sell chips. For me, it offered more to mind that grain has to be dried and now earns in addition to order some loose change, as in the normal Baledestroyer trigger or the trigger of Straw Sell Standartmap – something abuse, but so far no better solution. The tilting of the warehouse takes the standard fruits at (chips, potatoes, beets, corn, barley, wheat, rape).

Currently, some objects still imperceptible quirks that neither otherwise affect the performance still do something. My own objects bring no error messages!

Credits: Kleini


Odenwald (file size = 227 MB)

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