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MICHIGAN CCA V 1.2 DUAL MAPS by STEVIE

MICHIGAN CCA V 1.2 DUAL MAPS

Description:

Michigan CCA V1.2 Public update.
Remember YOU CAN NOT USE AN OLD SAVE WITH THIS UPDATE. NOT EVEN FROM THE PUBLIC TEST MAP.
Update Full Details. 876mb zip package.
New traffic spline added to centre block.
Salad Greenhouse added to North east corner.
Fruit farm added at the east small farm.
The full map has Fatians road models added.
Pig Forage master added at the new large farm behind the vehicle store. Machine has large capacity.


Seeds2 from the seed master added to silo storage.
Embedded fill planes and unloading particles added for seeds2.
Meadow field 27 defined and price lowered.
MIP’s added to Gas station buildings.
Roadside verges cleaned up all around the map.
New large farms unloading trigger corrected from the test map.
North boundary road moved.
Potato and salad pallet movers replaced.
Grass foliage height increased slightly
Around 200 more forestry trees added to the boundary
Broken bridge mid river crossing added to field 28
Pig forage added as feed type to beef and pigs.
Farm yards surfaces made uneven.
Sunflower textures, distance maps and heights modified.
Fields 27/28 rolled into 1 split by the river. 27 is new meadow at new farm,
New east small holding farm with soil mod tanks, seedmaster, potato washer, pallet line and sell point, vehicle storage, basic fruit storage and farm silo.
Station building texture fixed.
Garden centre fence post added.
Triggers updated.
PDA map updated.
Compost soil swapped over to compost.
Potato washer unload triggers modified.
New entrance to north farm.
MIP’s added to field entry ramps and fire station.
BGA Triggers updated.
Brand new farm behind the vehicle store which has the following:
Full fruit storage.
Farm silo.
Dual silage clamps.
Soil mod tanks.
Vehicle storage.
Seedmaster.
Mixstation.
Pig fattening.
Chicken fattening.
Beef fattening.
Egg station.
Meat trigger behind the supermarket.
Crop height slightly adjusted higher for sorghum.
Compost sign added to the garden centre heaps.
New storage signs.
Seedmasters added to the original farms.
Seedmaster capacities increased to 90000 each.
Storage added to compost plant.
Texture work done all around the map.
Conveyors added at the animal fattening and cow manure clamp.
Tree Clip and LODS adjusted for both HSS and SSS maps.
Supply silo trigger sizes adjusted.
English brief tutorial.
Unzip the main package and place the zip files into your mod folder. The multifruit and animation map trigger files that come with the package must be used for this map and my other 3 Ringwoods V3, Black Rock Valley V3 and Lakeside. It is best to run the map in a clean mod folder away from other maps to avaoid mod conflicts, Mod folder switcher is good for this as well. The map has a clean error free log tested by 100s of users, if you have errors in your log look for conflicts, many users on the facebook page will help with problems.
The maps have had hundreds of extra models added and this may impact performance in this version on your system. The maps play perfect on our systems and that’s what they were designed for I cannot guarantee that they will on yours but hopefully they will.

Credits: Map design by Thomas Fick and creation by Stevie, Custom models, textures and testing Luke_BK and Stevie. Installed mods and scripts by: Farmer_Andy, Marhu, RC_Devil, Robbie FS_UK, Eisbearg, Upsidedown, Decker_MMIV, tater salad, FSModding, Geneborg, Fatian, Ifkonator, Kastor and Webalizer.

download

michiganCCAV12PublicDMUNZIPME (file size = 876 MB)

19 comments

  1. Mike says:

    what is the difference between HSS and SSS maps

  2. Lucas Durant says:

    where are the pig and beef located? opened the HSS and the map is amazing, but i bought beef/pigs and i cant find where theyre located

  3. JASON says:

    DO NOTKNOW ABOUT THE OTHER COMMENTS NONE OF STEVES WORK . START GAME NOTHING JUST SAYS LOADING LET RUN 15 MIN NOTHING SAME ALL OF STEVES MAPS ARE CRAP DO NOT WASTE YOUR TIME AS I DID

    • George Mullin says:

      Since the map isnt loading for you, maybe you have a mod conflict. Stevie makes some GREAT maps. but if you dont enjoy them then thats on you. there are plenty other people out there that like his maps.

  4. Marc-André says:

    Hello , why the plant growth does not work, it is a permanently off and is not able to change it.

    • George Mullin says:

      Are you playing with the Soil Mod, as this map is Soil Mod Ready. If so then you cannot change the plant growth. If you dont wish to use the soil mod then just take the Soil Management out of your mods folder.

  5. John T. says:

    I do love this map, it’s my first 4x, but I’m experiencing a problem I hope to resolve … when I tedder the grass to make hay whatever ground the tedder crosses the grass will not grow back ??? I am not using the soil mod and I have experimented with mod and ingame tractors and tedders alike any suggestions ? or have I discovered a bug 🙁

  6. Brad Calvert says:

    Stevie, Your Maps dont suck, they just lack one mix feeder on all, I put one on the HSS Michigan map and now its perfect, keep up the AWSOMENESS.

  7. Mike says:

    Why does field 45 has soy beans ready to harvest but it says I don’t own the field?

    • Brad Calvert says:

      that’s funny, mine says i do, and i’ve harvested them and replanted. Weird…

      • Mike S. says:

        That seems to have corrected itself but now if I hire a worker to work the fields they only go 100 feet or so and stop.

        • Brad Calvert says:

          what are you trying to hire them to d, cultivate, all the fields are cultivated,ready to plant, Ive had no problems with Michigan. Ive kinda made it my own, added some things, took things off, Mix feeder is one add, got rid of the sheds. moved things around, if its not working for ya, trying deleting it and re-installing it, or it may be a Mod having conflict.

          • Mike S. says:

            After harvest. Work the field to replant.
            Hired workers don’t work.
            They work fine to plant or harvest but not tillage work.

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