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MICHIGAN CASH CROP ACRES V1 DUAL MAPS BY STEVIE

MICHIGAN CASH CROP ACRES V1 DUAL MAPS BY STEVIE

Michigan Cash Crop Acres V1.0 Dual maps SSS and HSS public 4x Size map. 554mbmb
Fixed course play scanning and crashing with bought fields from field 28 to 60.
Field 59 price corrected.
BGA North Placeable corrected and working.
Sageworx pallet texture corrected.
Collision fixed on the experimental manure storage clamp at the cowzone and capacity now to 750000ltrs.

The Michigan Cash Crop Acres map was designed by Thomas Fick it was his dream map, he then decided to share it with others so here it is.
The map is a huge 4x map with 2 farms, Multifruit, Rye, Sorghum, Sunflower, Oats and Soybean.
The base map was Robbies starter map from FS_UK that was expanded to the 4x size.
The map is also soil mod ready and has tanks installed(Decker_MMIV, tater salad).
The map is multi angle terrain ready but that needs enabling in the SampleModMap.lua file by a simple edit.
There are 9 customizable field blocks all with surrounding ditches and set 2.5 meters below road level.
Forestry is included on the map along with the Marhu sawmill and Rail load bonus,
Farmer_Andy’s compost plant, milk max, potato washer and steamer mods are installed.
Marhu’s pallet movers, milk sales and wool pallet collector are installed.
Eisbearg’s egg collector is installed.
Upsidedowns multi fruit files and modified embedded fill planes and particles are installed.
Marhu’s Map silo band is installed and all conveyors have modified unloading particles.
IfKonators bale to store triggers are installed.
FSModdings gates are installed.
Both farms have a good sized empty area for placeables.
The map also has a large placeable area next to the north BGA.
A sales trigger has been added behind the towns store where you can sell pallet type fruit like washed potato, lettuce etc so if you add mods that produce pallets of fruit you will have somewhere to sell them.
The map has 2 installed BGA’s with my new sunken tip point that allows you to dump more than just silage into the Fliegl to produce liquid manure and get paid. The sunken tip point also accepts trailer tipping.
The animal zones are all at one farm and include the water mod.
The map has no animal fattening as it was not a requirement.
Custom models by Luke_BK.

Credits: Map design Thomas Fick, creation Stevie, Custom models, textures and testing Luke_BK and Stevie. Installed mods and scripts by: Farmer_Andy, Marhu, Robbie FS_UK, Eisbearg, Upsidedown, Decker_MMIV, tater salad, Ifkonator, FSModding and Webalizer.

download

michiganCCAv1DMCPfixUNZIPME (file size = 534 MB)

9 comments

  1. SwampFox159 says:

    Still getting the same script errors as in the previous map.

    Games/FarmingSimulator2015/mods//michiganCCAv1DMCPfix/map/map01.i3d (15261.95 ms)
    Error: (FermentingSilo) invalid fillType compost_soil in Kompostier_Anlage
    Script WoolPaletteCollector v2.2.1b by Marhu created id 356082! Support on marhu.net
    Error: shovel fill trigger compostTrigger has invalid fill type
    Error: shovel target compostTarget has invalid fill types
    Error MapSiloBand: (compost) fruitType is not correct – compost_soil
    FabrikScript v 1.4.3-459: ERROR: invalid fillType compost_soil in Kompost
    Warning: Unkown fillType ‘compost_soil’ for Fillable.onCreateFillMaterial
    Warning: Unkown fillType ‘compost_soil’ for Fillable.onCreateFillMaterial
    Warning: Unkown fillType ‘compost_soil’ for Fillable.onCreateFillMaterial
    Warning: Unkown fillType ‘compost_soil’ for Fillable.onCreateFillMaterial
    Warning: Unkown fillType ‘compost_soil’ for Fillable.onCreateFillMaterial
    Warning: Unkown fillType ‘compost_soil’ for Fillable.onCreateFillMaterial
    Warning: Unkown fillType ‘compost_soil’ for Fillable.onCreateFillMaterial
    Warning: Unkown fillType ‘compost_soil’ for Fillable.onCreateFillMaterial
    Warning: Unkown fillType ‘soybean_windrow’ for Fillable.onCreateFillMaterial
    Warning: Unkown fillType ‘soybean_windrow’ for Fillable.onCreateFillMaterial
    Warning: Unkown fillType ‘soybean_windrow’ for Fillable.onCreateFillMaterial

    Games/FarmingSimulator2015/mods//michiganCCAv1DMCPfix/scripts/mapSiloBand.lua:116: attempt to index field ‘Band’ (a nil value)
    Error: Running LUA method ‘update’.
    C:/Users/eddie/Documents/My Games/FarmingSimulator2015/mods//michiganCCAv1DMCPfix/scripts/FermentingSilo.lua:516: attempt to perform arithmetic on field ‘org_priceMultiplier’ (a nil value)
    Error: Running LUA method ‘update’.
    C:/Users/eddie/Documents/My Games/FarmingSimulator2015/mods//michiganCCAv1DMCPfix/scripts/mapSiloBand.lua:116: attempt to index field ‘Band’ (a nil value)
    Error: Running LUA method ‘update’.
    C:/Users/eddie/Documents/My Games/FarmingSimulator2015/mods//michiganCCAv1DMCPfix/scripts/mapSiloBand.lua:116: attempt to index field ‘Band’ (a nil value)

  2. harald dietrich says:

    Whats the diffrent between hss and sss???????

  3. George Mullin says:

    Same thing here still SwampFox159, just checked my log and im getting the same LUA errors you have. Still crashes on me upon spawning into the map.

  4. vace200026 says:

    is anyone else having problems with hiring helpers on this map? my workers want to go to other fields and only make one pass. seems like the fields aren’t locked into specific areas.

  5. Mike says:

    anyone having a problem getting the gates to open

    • George Mullin says:

      You need the Map Animation Trigger if im not mistaken it order to open the gates.

      • Markus says:

        AnimationMapTrigger.zip is included, but the gates don´t open. No big problem, but the gate at the cowshed doesn´t open, so you can´t reach the slurry (Gülletank).

        • Mike says:

          that’s the problem I’m having cant get to slurry. also don’t know how to remove seeds from potato washer when at 100% washer stopped

          • George Mullin says:

            you need either a wheel loader and/or telehandler with a pallet fork in order to remove them boxes of potatoes. and for the fence issues im not quite sure. i have the map animation trigger in my mods folder and i can get gates open. Maybe you need to get a updated version of the Map Animation Map Trigger.

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