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Euro Agricultural V

Euro Agricultural V

reported bugs have been fixed optimizations for better performance

The map offered here is completed still in beta status and incomplete.

The following mods are absolutely necessary:
AnimationMapTrigger of vertexdezign (
AAA_UniversalProcessKit of mor2000 (
an animal transporter fruits pig and beef

To Map:
Installed Wassermod
Umfahrbare traffic signs (mostly)
Sheep pasture in Hofnähe mitWoolpalletecollector
Cowshed on the farm
Available at the court with conveyor belts (signs light up at night)
Installed mixing station of Marhu at court
Digital displays at camps / Silos
Water pump (original TMT) with 25.000l Capacity (requires about 1.5 days to fill up)
Various halls, shelters and ball bearings
2 silos on the farm
Schweinemasthof with mixed feed storage, water buffer and ball bearings
Garden centers with sales outlet for manure
Great Hall (hall lighting switched on)
1x small hall
small carport
Chips storage
Tree trunk bearing
Sales outlets
Metzger & abattoir => outlets for pigs and cattle
Edeka market => Retail eggs and wool
Stud => outlet for straw, straw bales and mixed feed
Straw / Heizkraftwerk => outlet for straw, straw bales and wood chips
Landhandel => outlet for potatoes, sugar beet, wheat, barley, corn, canola
u. a.
Abladehilfe installed at the sawmill
Sunk funnel the BGA in the soil, so that they can also be filled with a tipper (capacity increase for filling on 100.000l)
Prepared for “bunker silos HUD” mod by Jacob T
Opening times for traders, straw / heating plant, slaughterhouse => 07: 00-22: 00

I’m open to suggestions for improvement. If someone finds errors, please just let me know so I can fix them for the next version.

Credits: REL1981


BITTE_ENTPACKEN_Euro_Agrar_Map_LS15 (file size = 458 MB)

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